Back 4 Blood Review
Verdict
Dorsum 4 Blood is an excellent co-op zombie shooter, with a card-based perk arrangement and wonderfully satisfying gunplay edifice upon the fantastic foundations of the Left 4 Dead series. But if you're planning on playing solo you may want to stay clear, with a design clearly optimised for multiplayer.
Pros
- Amazing co-op zombie slaying
- Rewarding gunplay
- Wonderfully replayable
Cons
- PvP options are limited
- Underwhelming single-histrion experience
Availability
- UK RRP: £59.99
- Us RRP: $59.99
- Europe RRP: €59.99
Key Features
- Bachelor on multiple platforms Back 4 Claret volition launch on PC, PS5, Xbox Serial X/Southward and PS4
- Release date: Full release scheduled for 12 Oct
Introduction
Back four Blood is a co-op first-person shooter from some of the all-star team behind the iconic Left 4 Dead series.
Having blasted through the cooperative campaign and tried – and oftentimes failed – to survive against man controlled zombies in its Swarm way, I tin can ostend that Back iv Blood is one of THE all-time co-op multiplayer games on the marketplace and a true successor to Left 4 Dead in every way.
Gameplay
- Information technology will immediately familiar to Left four Dead fans
- Shooting mechanics feel slap-up
- Best played with friends, every bit solo mode is lacking
Dorsum iv Claret wears its Left 4 Dead pedigree on its sleeve, unashamedly sticking to very similar core mechanics to its predecessor.
The best way to summarise it is as a cooperative shooter set in a zombie apocalypse. It tasks yous with fighting your manner through a story campaign in teams of four, or solo, blasting hordes of zombies (known in-game as ridden) while desperately trying to brand information technology from one prophylactic room to another.

The aesthetic and gameplay is pretty much pure Left four Dead. The only divergence being a much more developed "tutorial" that tasks you lot to play through the first 4 episodes of the campaign with AI bot teammates as it introduces y'all to its diverse combat and item management mechanics.
If you're a Left 4 Dead veteran, I'd recommend skipping it. The tutorial makes the game experience very basic, with your option of avatar limited to four out of the viii "cleaners" (characters). Plus, it's manner more fun playing the levels with friends.
The characters on offer include all the standard zombie clichés you'd wait. Near look similar they'd been carbon-copied from The Walking Dead and accept equally clichéd, and amusing, dialogue. Dissimilar Aliens: Fireteam Elite, Warhammer: Vermintide or Deep Rock Galactic, at that place are no skill trees to be institute. Then, at first glance, at that place's very footling that separates them outside of aesthetics, aside from their starting weapons.

This means the first four capacity can feel too much like a warm-up, with information technology taking time for Back four Blood's more interesting mechanics to really develop. Playing the opening four parts of the outset chapter in Recruit difficulty, my team and I blasted our style through the ridden horde with zippo issue. The only improvement I noticed on Left 4 Dead here came from Dorsum four Blood'south wonderfully satisfying shooting mechanics, which feel substantially more weighty.
Each gun has a distinct weight and satisfying firing mechanic, which makes diggings the arms or face off an incoming zombie super-entertaining. This is aided by stellar death and harm animations, which run into enemy parts go flying into the distance with each successful shot. I've not felt such satisfaction popping off a zombie's head with a sniper rifle since Zombie Regular army 4.
Similar Left 4 Dead, the game features various "hero" ridden (the game's name for zombies), each with their ain unique special set on. For example, the tall boy is basically a giant with a gild for an arm that tin send cleaners flight with a unmarried hit. When they get in in packs, the AI makes them surprisingly effective at singling out cleaners.

On more than than one occasion, a run that was going swimmingly quickly descended into disaster as a special infected took out our weakest link, or successfully forced usa to make a error and alert the surrounding ridden to our presence. The latter is surprisingly easy to practise, with everything from accidentally spooking birds, to stumbling through an unmarked, alarmed door alerting the ridden to your location.
This is also the reason I'd argue that Dorsum 4 Blood isn't worth considering if you plan to play it solo. After attempting to run through the solo entrada past myself, it becomes apparent that the entire game has been designed for fireteams of iv. The custom solo decks aren't great, and about of the features are missing. This results in an experience that isn't on a par with most defended "single-role player" games.
Deck building system
- Menu organization replaces more typical skill tree
- Cards unlock stat buffs and special abilities
- Collecting new cards improves replay value
The game's "deck edifice" organisation is being marketed every bit the Dorsum iv Blood's primary differentiator, aiming to add together infinite replayability to the main story manner. It's introduced the moment you make it to the game's main hub, which is a military military camp for survivors.
These are a selection of "perk cards" that yous select at the start of each lucifer. Each round you lot get to activate ane, granted a special ability or improved stat. To counter this, the game will also activate a carte for the ridden, which can overflowing the map with fog or raise sure special zombies' stats.
The deck you start with is fairly limited, offer things similar improved stamina, a bit more wellness, or the ability to easily see loot. Equally a result, I didn't pay too much attention to information technology early on. The zombie cards also weren't terribly heady, so I felt no need to think strategically nearly how to react to them.

Merely this all changed when I moved beyond the early campaign levels, daring to try my hand at the college difficulty settings. Back iv Claret doesn't shy away from chucking everything and the kitchen sink at yous. Throughout the campaign, the game will spew more undead foes at you than the unabridged Us regular army could bargain with, tasking you to accomplish feats that seem well-nigh-impossible.
Afterward repeated failures, my team and I started paying attention to the deck and gun customisation options. Dorsum 4 Blood lets you create custom card decks, as well equally tweak your graphic symbol and guns' looks in the base army camp. You tin also purchase customisation options and new cards from various merchants. These are traded using "copper" currency and survivor points, which can be collected in-game and as a advantage at the end of successful runs/matches.
Getting amend cards and collecting them into a coherent deck quickly become a focus when playing at higher difficulties. Playing as Evangelo, a rookie cleaner who starts each level with an SMG and machete, I chop-chop became obsessed with getting the card that adds a melee "power attack" to your arsenal, condign an essential tool for zombie crowd control.

Dorsum 4 Claret weapons are impressively diverse and customisable too. This means there are a diverseness of unlike SMGs, shotguns, pistols, assault rifles, sniper and melee weapons to find. They're even color-coded by rarity, and tin be further customised with attachments.
This adds a singled-out looter-shooter element to the game that'south similar in feel to Borderlands iii. This is important every bit customising your weapon with a new sight or silent barrel can radically meliorate your chances of survival, particularly when paired with an optimised deck. As a result, collecting new cards and attachments has acted as a serious incentive to repeat missions at higher difficulties.
The master entrada'due south replayability is 1 of Back 4 Blood's most impressive features and, in my stance, the chief reason to purchase it.
PvP Multiplayer
- Versus way limited to base horde selection
- Allows y'all to play as the zombies
- No versus mode in the story mode
Back 4 Blood'due south PvP modes are currently express to a base horde option. Known in game equally "Swarm", the manner splits y'all into teams of 4, where y'all switch betwixt playing as ridden or survivors on a round-by-round basis.
The human's goal is to survive in a sandbox map for equally long as possible, while the human-controlled special ridden try to kill them. As an added stress point, the map size begins to reduce the longer y'all survive, as a locust-style swarm moves into the area, hence the style's name.

The mode is fun to start, with the maps littered with weapons and items to assistance the survivors. The special ridden on offer are besides wonderfully fun to play, and feature a decent set up of class and customisation options to let you tweak them to run across your specific needs. There'southward nothing more satisfying than playing every bit the Reeker, which has a special "self-destruct" attack that lets yous take out multiple survivors at once with a well-timed blast.
But correct now, I experience the way lacks longevity. The maps on offering are fun, until you come up against experienced players. I've already spotted players that have figured out bullheaded spots in which to hide and set on as zombies and choke points to camp in as humans. This can make the mode frustrating to play if you're unlucky plenty to exist paired with fifty-fifty moderately skilled players on certain maps.
This issue fabricated me hanker for a key characteristic I loved nearly Left iv Expressionless: its versus mode. Versus mode was a PvP variant of the game's PvE campaign that tasked you lot to play through the story mode's levels, simply with human-controlled special enemies trying to stop you.

Developer Turtle Beach has openly said information technology didn't add together the mode to Back 4 Claret because information technology couldn't find a style to balance the special zombies' abilities in a style "that was fun to play". Given how difficult the AI enemies tin can be, I can empathise with this. But, the more I dabbled with Dorsum 4 Claret'due south PvP, the more I couldn't help but retrieve a versus entrada mode would piece of work meliorate than Swarm.
This would force the homo players to venture out, every bit opposed to camp, with their terminate location being the safe room on the other side of the map. Information technology would also incentivise ridden to consider their tactics and plot ambushes rather than just rush the humans, which is what they tend to do in advantageous maps on Swarm.
Best Offers
Should y'all buy information technology?
If you lot liked Left iv Dead: Back 4 Blood takes the fundamental cooperative gameplay that made Left 4 Dead so iconic to the next level, adding more developed gunplay and a stellar deck arrangement that makes every campaign run experience fresh and distinctly challenging.
If you want to play solo:
The single-actor style isn't well optimised and doesn't gel with the game's most interesting systems, creating a compromised experience that's best avoided. If you want a single-player horror shooter and then you'd be better off investing in Resident Evil Hamlet, for case.
Final thoughts
Back 4 Blood is 1 of the best cooperative shooters to get in since Left 4 Dead 2, which is no surprise given that many of the same developers worked on it. The game offers solid co-op gunplay that pits you confronting hordes of enemies.
This, plus its clever bill of fare deck and weapon customisation settings, adds a layer of longevity that'due south missing on many competing titles. But its unbalanced PvP Swarm mode and lack of features for solo play will undoubtedly limit this game'due south entreatment.
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FAQs
Does Dorsum iv Blood support crossplay?
Yes, Dorsum 4 Claret is confirmed to feature cross-gen and cross-play support.
What console is Dorsum 4 Blood on?
Dorsum 4 Claret is a available on Xbox Series Ten|S, Xbox One, PS5, PS4, and PC. So basically everything but the Nintendo Switch.
Does Back 4 Blood take a dissever-screen style?
No, Back iv Blood will not accept a split-screen fashion at launch, with all multiplayer modes requiring an internet connection.
Source: https://www.trustedreviews.com/reviews/back-4-blood
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